PRODUCT DESIGN

Gumtree

Modernised a multi-platform online marketplace, connecting 7M Australians to buy and sell locally.

Gumtree

Online classifieds marketplace
connecting 1 in 3 Australians
to buy and sell locally.

PRODUCT DESIGN

PART ONE

Project overview

PROJECT OVERVIEW

The product

Gumtree is an online classifieds marketplace, connecting 1 in 3 Australians (7 million) to buy and sell locally. The community has 2.5 million active listings across hundreds of categories. Our mission is to build a sustainable culture where people share more and waste less.

Cars & Vehicles is one of the largest categories, with 500,000 active listings and 30,000 new car ads each week.

Client
Gumtree

Role
UX Researcher
UX (Interaction) Designer
UI (Visual) Designer

Responsibilities
User research
Competitive audits
Ideation workshops
User flows & info architecture
Low fidelity wireframing
Prototyping
High fidelity UI mockups
Critique presentations
Usability testing
Design systems
Accessibility

PROJECT OVERVIEW

The problem

The current Gumtree Cars ‘Sell Your Item’ (SYI) flow has multiple usability issues, does not cater to inexperienced car sellers, and the UI design is outdated across all platforms and devices.

USER SENTIMENT

01

A lot of time and effort to create an ad

02

Don’t know much about cars or selling online

03‍

Apps and website look outdated

04

Inconsistencies between platforms

PROJECT OVERVIEW

The solution

Redefine the SYI flow to improve the experience of selling a car online. Provide an easy, efficient and frictionless way for sellers to get the best possible value for their car.

Business objective: increase conversion rate and decrease drop-off rate.

ADDRESSING USER NEEDS

01

Minimise the input required for an ad

02

Guide inexperienced sellers through the process

03‍

Modernise UI design across apps and website

04

Ensure cross-platform consistency

PROJECT OVERVIEW

Design process

I approached this design challenge with two different types of thinking:

  • Divergent: keeping an open mind
  • Convergent: narrowing down to the best idea

PART TWO

Understanding the user

UNDERSTANDING THE USER

User interviews

I conducted generative research with Gumtree users to better understand their needs and pain points in the existing flow.

View the research plan.

Study type
Moderated usability study

Location
Australia wide   |   Remote

Participants
5 people

Length
60 minutes each

UNDERSTANDING THE USER

Key insights

User testing results were synthesised into actionable insights. This ensured that all design decisions were human centered and based on real quantitative/qualitative user data.

View more insights on Miro.

I wish there wasn’t a max limit of 10 photos. Buyers want to see all the different angles, details and imperfections on a vehicle.

Frustrated car enthusiast

I’ve never sold a car before so I don’t know what some of these fields mean. I would need to ask my husband about it.

Inexperienced car seller

Why is everything on this page blue instead of green? It’s not very on-brand for Gumtree.. I feel like I’m on [competitor].

Confused dualist user


4/5 users had a positive impression of the car rego tool.


“I think it’s great how you can enter your car rego and have most details pre-filled”

“I prefer having the license plate entry at the top, so it can prefill as many values as possible”


5/5 users want to post more than 10 photos when selling a car.


“I create my own split image photos so I can show more pics without paying extra”

“I want at least one image of each body panel, interior, engine, etc ... which is way more than 10 photos.”


4/5 users prefer having the description box at the end.


“I want to answer all the other questions first so I don’t have to repeat myself twice”

“I think a prompt would be helpful for people who know know much about the car they’re selling”

UNDERSTANDING THE USER

User flow

Mapping the path taken by a typical user to complete their task from start to finish helped me anticipate user needs at each step as they interact with my product.

UNDERSTANDING THE USER

User personas

Fictional personas were built using data gathered from user research interviews. Their goals and characteristics represent the needs of a larger group of users. This helped me build empathy, identify patterns of behaviour, stress-test designs and humanise user groups.

Problem statement 01
Natalie is a car novice who needs a simple way to advertise her car online because they don’t know much about cars and have never sold one before.

Problem statement 02
Matthew is a car enthusiast who needs to sell his current car for a good price because the funds will go towards their new car.

UNDERSTANDING THE USER

User journey map

I created a journey map to analyse the touchpoints between the user and the product. This helped me empathise with the user, highlight frustrations and improvement opportunities.

See detailed map in Miro.

PART THREE

Starting the design

STARTING THE DESIGN

Ideation workshop

The main goal of this session is to create safe space to spark innovation and draw out creativity across everyone in the cross-functional team.

STARTING THE DESIGN

Applying UX Laws

I reviewed the foundational UX laws - a series of best practices for building user interfaces. Using psychology in design helped shed light on user expectations, improving the overall user experience.

Fitt’s Law
Large buttons placed in the thumb zone ensure users can quickly, easily and accurately access major functions

Hick’s Law
Highlight compulsory fields to avoid overwhelming users, and place optional fields in separate location

Jakob’s Law
Use familiar UI patterns for input fields such as dropdowns, error states, etc to leverage existing mental models

Von Restorff Effect
The distinct Gumtree brand colour (green) guides users through each step of the core task flow

Zeigarnik Effect
Stepper bars at the top provide a clear indication of progress to motivate users to complete tasks

Gestalt Principles

  • Similarity: cards that look similar have the same function
  • Proximity: elements that are close together are more related
  • Common region: elements located in the same area are grouped together
  • Simplicity: abstract symbols and icons require less mental effort

STARTING THE DESIGN

Information architecture

I organised all content from the Sell Your Item flow into a sitemap. This provided a clear structure and source of truth to ensure a consistent experience across all platforms and devices.

STARTING THE DESIGN

Digital wireframes

I created wireframes in Figma to define the core user flow, outline the basic structure of the app and organise content blocks in a logical way.

STARTING THE DESIGN

Critique

I presented draft designs to my cross-functional team for feedback. By inviting others to have a voice in the design process, I can incorporate their unique specialist knowledge and catch mistakes early.

STARTING THE DESIGN

Usability testing

I conducted a usability study to assess how easy it was for users to complete core tasks in the design. Study results were analysed and insights were used to iterate on the designs.

Study type
Unmoderated usability study

Location
Australia wide   |   Remote

Participants
5 people

Length
30 minutes each

STARTING THE DESIGN

Affinity diagram

Research data and observations from the usability study were organised into related groups. An affinity diagram helped identify common themes and patterns to form actionable insights.

STARTING THE DESIGN

Key insights

OPTIONAL DETAILS

Users thought the optional car details accordion made the form too long. Their preference is to branch out to a second (optional) screen, then return to the main screen when finished.

BRAND COLOUR

Users noticed that the Gumtree Cars UI (buttons, icons, links) was blue instead of the standard Gumtree green. One user said that she felt like she was on the [competitor]’s website.

CONTACT

Users thought it was a hassle and repetitive to input their contact information for every ad. It was suggested that contact details should be linked to their Gumtree account and prefilled each time.

PART FOUR

Finalising the design

FINALISING THE DESIGN

High-fidelity prototype

A simulation of the final product used for testing and validating design decisions before launch.

Try it out here, or view the prototype in Figma.

PROJECT OVERVIEW

Mobile mockups

Static, high-fidelity mockups were produced in Figma using foundational elements of visual design such as typography, colour and iconography. These resemble the look and feel of the final product.

01

Ad category

Begin the seller journey by choosing an option from the categories list.

02

Registration lookup

Quickstart the ad with prefilled car details from external data sources to save time.

03

Confirm car

Visually confirm the details before the data is populated. If the lookup fails, there’s always a manual workaround

04

Main form

A single form contains all the details needed for a successful ad. Tips and tricks help the users along their way.

05

Optional form

Detail oriented users can give their ad an edge by filling out the optional fields.

06

Ad upgrades

Users can increase their ad exposure by purchasing upgrades or cross-posting across multiple websites.

PROJECT OVERVIEW

Desktop mockups

Creating desktop mockups was an effective way to explore the brand’s visual identity through colour, typography and imagery on a large screen.

01

Confirm car

Visually confirm the details before the data is populated. If the lookup fails, there’s always a manual workaround

02

Main form

A single form contains all the details needed for a successful ad. Tips and tricks help the users along their way.

03

Optional form

Detail oriented users can give their ad an edge by filling out the optional fields.

04

Ad upgrades

Users can increase their ad exposure by purchasing upgrades or cross-posting across multiple websites.

FINALISING THE DESIGN

Design system

Specifications such as brand guidelines, visual styles and user interface elements were established. This ensures consistency, reinforces brand identity and increases efficiency throughout the design process.

FINALISING THE DESIGN

Accessibility

Products and features that are created for people with disabilities often end up helping everyone. Designing for accessibility helped me consider all users’ journeys, keeping their permanent, temporary or situational disabilities in mind.

Colour contrast
Current buttons on the Gumtree website and apps do not pass the contrast requirement. My designs use a darker shade of the brand colour green, to ensure it follows the WCAG.

Landmarks
Navigation bars, search boxes, and footers are used to map out regions of the interface. Landmarks are used by assistive technology to provide cues for navigation, allowing users to efficiently move around the site.

Responsive design
Users may access the website from a variety of devices with different sizes. When users zoom in or increase the font size, the rest of the page will automatically resize or rearrange elements to fit.

PART FIVE

Going forward

GOING FORWARD

Lessons learned

I took sole ownership and designed an end-to-end motors seller experience for Gumtree Cars. Collaborating with a cross-functional team ensured customer needs, technical constraints and business objectives were met.

WENT WELL

  • Collaborated with cross-functional team of product manager, engineering, user research, CX, marketing
  • Experimented with new Figma tools, such as autolayout, atomic design system, component variants
  • Conducted usability testing at important points of design process to verify human centered design decisions
  • Implemented new product discovery framework to define objectives and translate insights to opportunities

TO IMPROVE

  • Clarify technical constraints with engineering team before kicking off design work
  • Allocate time to paying down design debt, like building scalable components and updating the Design System upfront to save time down the track
  • Invest more time into ad upgrades such as motors specific bundles and purchases

Thank you

UX Designer
Karen Lin

Team
Product design manager
Product manager
Software engineering
Project manager
Customer experience
Marketing
Legal
Design consultant (external agency)
User research (external agency)

Tools
Figma
Miro
Notion
Dovetail
Lookback
UserTesting
Adobe Photoshop
Google Workspace
Atlassian Suite